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Civil Alliance of the Galaxy

Page history last edited by PBworks 16 years, 8 months ago

Civil Alliance of the Galaxy

 

The Civil Alliance was created in late December of 3254, following the final loss of a permenant home for the citizens of the Federation. With even Earth, the traditional stronghold world for the mighty Federation wiped clean of resistance, and the stragglers aboard the city-ships of Hyperlight Industries, a new government was needed, to control the population and to restore order and freedom to the galaxy. The flagship of the fleet is the CSS Metamor, pride of Hyperlight Industries, and the Alliance's most powerful ship. The capital world, Base 193, is currently getting refits to be able to support the governmental structure.

 

 

Basic Governmental Structure

 

 

The structure is a basic 3-way system.

 

Legislative Branch: with it's highest level as a fleet-wide council.

For every million people, there is another council-member added, and, the city-ship captains each sit on this council, as a sort of senate, to the representing body.

There is a small conflict of intrest between Admiral Davison's sitting on the Senatorial Captain council, as well as running the Executive branch, but until such time as someone can be found to take over running the alliance for him, he will stay in command of the Executive branch.

 

 

Executive Branch: This one is where some of the democracy begins to break down. Due to the wartime needs, as well as the need to have someone permenantly in charge of the fleet and maintaining order, Admiral Davison has assumed full command of the Chief Executive Officer for the fleet, until such time as he can step down without worry, or the war ends.

 

 

Judical Branch:

There is a fleet-wide Supreme court, which is still in the process of being picked. There will eventually be 10 judges, one for each fleet division. Each fleet division will have it's own supreme court, which will pass cases in need of further judgement up to the Fleet Supreme court.

In turn, each city-ship has it's own such court, as well as a circuit of judges for common cases, such as lawsuits, criminal offenses, war-crimes by captured Ohansu officers, etc.

 

Laws & Punishments

Due to the nature of their fight against the Ohansu, the Alliance cannot afford to incarcerate individuals as various governments have done in the past. They have a far more useful application for them. In leiu of the old jail terms, the times to be spent in jail have been switched around with time in one of the military fighting branches.

 

Several marine carrying ships have been outfitted so that their marine compliments will be convicted criminals. While possibly counting as cruel and unusual punishment, so far, this policy seems to be effective. In both combat effectiveness of these platoons and reducing crime. So far... none have complained about this practice, owing to the fact that people are actually getting well served, instead of having money go to waste on keeping criminals locked up.

 

Several former serial killers, who were on a prison transport that was picked up, have proven this very effective, forming a sort of 'slasher' squad, which terrorized Ohansu ground forces on Kalida.

 

The basic law structure has remained fairly stabile over the past few centuries, all the major crimes (Murder, assault, battery, robbery, etc) remain outlawed, the law structure is in fact fairly consistent with the 1970's united states, with proper updating for the times.

 

Communications and Logistics

The primary means of communication between the city-ships and command is tight-beam transwarp communications conduits, which are nearly impossible to find unless by some chance you intercept them in transwarp space, and even then, you won't have directional cues. So, this means is fairly useful for the major communications backbones of the fleet. Eventually, once slipstream transmissions are possible, which is fairly close, routine communications will be sent that way to the various minor ships of the fleet.

However, for any data cruical and needing the uttermost secrecy, courier ships, heavily stealthed and over-engined, are sent from the order giving ship to the recieving ship. The pilots of the courier ships are bound to destroy their ships and the data before capture, without exception. They are carefully picked to make sure that they comply with these orders before they are allowed to be a courier. The self-destruction of their ships will also trigger a communications tight-beam to their originating ship, warning of their destruction. Usually, these ships are usually either Xey starfighters, or Falcon Class runabouts, depending on what needs to be taken.

 

The logisitics side of the equation is usually in a few phases.

 

 

The first, is the wholesale aquisition of supplies. Usually through a massive raid on Ohansu territory, with normally the intent of freeing a group of people, the average size group being a million or so. Usually, this is also the primary offense against the Ohansu, and as the fleet size picks up, numbers of raids per month will likely begin skyrocketing to 30-100 per month.

Distribution: Normally, the cargo is collected at Alliance Command for distribution planning, and for help in constructing the latest city-ship. From Alliance Command, the massive Destiny Freighters that are still in cargo-hauling capacity head out, under cloak and escort, to the spread apart city-ships, delievering over a cubic mile of supplies with every trip. There, the supplies are put into maintnence on the fleet, and for use in the industrial section, creating parts to send back to command for the new city-ship.

Outward bound, with small transports, usually Falcon class runabouts, or small Achelles destroyers. Considering the small needs of the various ships in the fleet, this is effective at the lower ranges.

 

Demographics

The Alliance is composed of several races, most descended from human stock, and changed by a mysterious, almost magic-like field currently popping up in spots on the Metamor, and other city-ships. No-one is quite sure what this field is, and it is discussed in detail on the CSS Metamor Briefing tape.

 

The usual population tends to be in the mid-30s, usually someone on the smarter end of the scale, observant and most definately with a chip on their shoulder. (Anyone would after getting whooped so soundly by the Ohansu.) Usually, they have at least one skill area they specialize in even if it is food preparation. (I.E. Flipping burgers.)

 

The primary races currently known in the Census:

Human

Vulpin Tauric, and normal varieties

Catan

Mureke

Stillane

Attheni

 

These are the primary backbone of the alliance, each with their own niche and life-style.

 

Most of the Alliance's population hails from the Sol system (Earth and it's sister worlds), owing to the City-ships able to pick up a large number of refugees from there before escaping.

Many, in fact, hail from the old Americas, and they have begun to form one of the first political groups, hoping to continue the war until victory or death.

 

The population has split itself between the city-ships and the smaller ships with two very distinct lifestyles developing.  The city-ships are major cities in their own right, with much of the population only partially touched by acting in military actions, usually only as producing parts and material to assist, or in acting as part of the backbone needed to give the active fighters a break, and as reserve forces. They have a highly developed lifestyle, with many diffrent occupations and skills abounding, with familys living in more spacious surrounds than their capital-ship breatheren.

The rest of the population lives on the smaller ships, the cruisers, destroyers, carriers.  They all have that small-town feel, in various settings and cultures.  The larger ships, like the mighty Destiny Super-freighters, Leviathan class Carriers, Overlord and Excalibur classes tend to be less so, with the crew not-so well aquainted due to the large size and space to spread out, even with the numbers of refugees about in the fleet. 

 

With cruisers, imagine a small town, about a thousand or so.  Everyone tends to know everyone to a degree, getting along pretty well, as they fight together.  Everyone has a part in the fight against the empire on these ships, they can't help but have a part.  The smaller the cruiser or destroyer, the more milateristic and less family oriented the crew. 

 

Fleet Structure

 

The highest unit of the fleet is the Division.

 

Eventually, it will cover hundreds of city-ships over 10 maximum divisions, but, for the moment, there is only one.

Each division will be goverened by a central command station, which is why there will be only 10. These will be where the city-ships are constructed,and will eventually be in excess of hundreds of Kilometers large, in order to cover the large population and fleet-building needs.

 

Task-Fleet: These will be at least 5 per Division, with a major city-ship at their center. Then, usually 2-4 escort city-ships, of the Americana class or similar will be escorting and supporting the primary city-ship's actions. There will also be 20-50 ships per Fleet, to be the primary power projecting of the City-ship.

 

Task Force: A group of 5-10 ships under a Escort city-ship, which will be the primary fleet unit for giving orders to. When the Alliance begins to truely harry the Empire, there will often be 2-3 of these forces attacking an individual target, with multiple dozens of targets under attack simulatniously, splitting the Ohansu forces to the point where they cannot properly counter-attack. Once there is a second Division, it will be rare to see more than a few task-forces attacking a target, barring something major, like the recapturing of earth, or another planet.

 

Squadron: There will usually be at least one squadron assigned to a ship. These are usually given squadron titles, to make it easier to give them orders in battle. Fighters can number in them from anything from a group of 5, to 20-100 or more, for the larger city-ships, to save titles. Usually, they will try to keep a hiarchy, which will vary depending on the fighter makeup of the squadron, but usually will mean trying to keep a cap on the larger fighters, to reserve them to the squadron elders and allow for making it easier to determine rank, and other issues. With most fighters being based on the Avenger family, usually the squadron is given a unique color-code on the sensor fins, to make it easy to identify them visually.

 

Tactics

 

The preferred tactic of the Alliance is to stay in hiding until an easily assaulted target is identified, one that has considerable worth in salvaging. Then, the fleet is recalled from it's hiding spots, and the city ships head through transwarp to a pre-designated location somewhere hidden near the target. There, they wait until all resistance has been destroyed at the target, and then warp in to facilitate salvage operations.

 

This is a major point. If the Ohansu can get word out that the City-ships exist to their other operations units, then the Alliance will have one of their greatest crisises on hand.

 

The fleet tactics vary wildly, depending on local conditions, Ohansu force deployments, and other factors. But, they will always find something imaginative to combat the Ohansu, to bewilder and befuddle them, catching them by surprise. This is a must. Their heavy ships, once contact has been made, and the Ohansu forces weakened, will proceed to kick major butt on Ohansu forces, closing to near point-blank range, and blow holes straight through their ships. The fleet's fighter compliment is powerful enough to take out whole battleships if used properly, and they will often fly in with a unified strike force, flying cover for these big ships and seriously hurting Ohansu forces.

 

The lighter ships will ring the perimiter, holding back any Ohansu ship attempting to escape.

 

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